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Axis Empires: Totaler Krieg!
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NotificationsNotify me of updates to ATO #16 - La Vallee de la Mort
ATO #16 - La Vallee de la Mort
Magazines [Published by Against the Odds]
 $28.87 



[All of our ATO magazines are the "boxed" version]

Against the Odds Magazine #16

From the publisher:

By the beginning of 1954, both the French and Viet Minh realized that the war in Indochina was nearing an end. Ho Chi Minh had requested cease fire negotiations in Geneva, Switzerland, and the French government was looking for a way out that would give them peace with honor. Both sides felt that a "big win" on the battlefield would finally secure at the peace table what they had been unable to obtain in six and a half years of war.

The site of this battle would be near a village called, in Vietnamese, "Seat of the Border County Prefecture" located in a distant valley of north western Vietnam near the Laotian border. The French high command, under General Henri Navarre, reasoned that such a remote location could not be successfully attacked. General Vo Nguyen Giap thought the position was nearly impossible to defend. The siege of Dien Bien Phu would be the result.

La vallée de la mort ("Death Valley") is a simulation of this epic siege that ended the French colonial presence in Asia and marked the beginning of a 21 year struggle for national unification. The game is designed for 2 players, one taking the role of the French commander of the fortress complex at Dien Bien Phu, the other of General Giap, commanding the Viet Minh forces laying siege. The game and scenarios are small enough to be played solitaire, however.

Each turn of the game represents one week. Each assault impulse represents one day. A point of combat strength represents 150 to 200 men, 6 aircraft, 5 or 6 guns, or a single tank. An inch on the map corresponds to 700 yards.

Also included in this issue is a bonus mini-game on Na San in late 1952. This smaller battle, similar to Dien Bien Phu, the French won, but lulled them into thinking their strategy was correct. Compare just how much each side learned about the other over the course of the two battles!

Full color 22"x34" map
280 full color die-cut 1/2" counters
Rulebook length - 15 pages
Charts and Tables - 1 page
Complexity - Medium
Solitaire Suitability - Medium
Playing Time - 4 hours

Design - Paul Rohrbaugh
Development - C. Rawling
Graphic Design - Craig Grando

For tons of information, images, and much more, CLICK HERE to visit the Boardgamegeek.com page for this game.



This product was added to our catalog on Saturday 13 October, 2007.
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