oscommerceVSF My Account  Cart Contents  Checkout  
  Catalog » 1940-45 WW2, West Front »    My Account  |  Cart Contents  |  Checkout |  My Wishlist
Categories
-1755
1756-63 Seven Years War
1775-83 American Rev.
1792-1815 Napoleonic Era
1861-65 Civil War, American
1914-18 WW1
1917-21 Civil War, Russian
1936-39 Civil War, Spanish
1936-45 WW2, Asia/Pacific
1939-45 WW2, East Front
1939-45 WW2, Grand Strategy
1939-45 WW2, Multi-Front
1940-44 WW2, Med/Africa
1940-45 WW2, West Front
1950-53 Korea
1954-75 Vietnam
1976+ Post-Vietnam Era
Miscellaneous Timeframe
Air Warfare
Naval Warfare
Fantasy Warfare
Sci-Fi Warfare

Family/Euro Games

BOOKS_->

Magazines

Gaming Accessories

PRE-ORDERS!
Manufacturers
Quick Find
 
Use keywords to find the product you are looking for.
Advanced Search
What's New? more
Axis Empires: Dai Senso!
Axis Empires: Dai Senso!
$84.87
Information
Shipping & ReturnsShipping & Returns
Privacy NoticePrivacy Notice
Conditions of UseConditions of Use
Contact UsContact Us
Manufacturer Info
Pacific Rim Homepage
Other products
Notifications more
NotificationsNotify me of updates to Iron Tide: Panzers in the Ardennes
Iron Tide: Panzers in the Ardennes
1940-45 WW2, West Front [Published by Pacific Rim]
 $58.87 



[TEMPORARILY OUT OF STOCK]

[Boxed format]

From the publisher:

IRON TIDE - Panzers in The Ardennes simulates the German assault out of western Germany into
Luxembourg, France, and Belgium in December 1944. Units represent Brigades - Regiments - Battalions.
Each turn equals half a day. Each map hex is 1.5 miles [2.4 kilometers] across.

IRON TIDE has just one map - but at 28 by 42 inches it is as large as two standard wargame maps. Easy to unfold and
re-fold, this colorful Joseph Youst product eliminates the need for taping map sheets together in order to avoid
mis-aligned hexes and the 'Crack in the Middle of The Battlefield' Syndrome common with multimap wargames.

Key to IRON TIDE's simple and efficient game system is the interplay between combined arms and the mixture of equipment, training, and dedication that each unit carries into battle.

Armored battalions are small by themselves, but add considerable punch when combined with infantry. Artillery regiments can be easily overrun if caught alone, but can stiffen a defensive position and help it repulse the enemy -- or can smash a defender with a crushing barrage. Engineers can prepare entrenched position and build bridges or blow them up in the enemy's face. Commandos can prevent Allied forces from completing their assigned missions and spread misinformation. Air power can assist the ground fighting or deliver needed supplies... but not both - and only if the weather relents. The German drive can be fueled by capturing Allied supply depots... or frustrated by their demolition.

IRON TIDE deals with the uncertainty of combat by using a variant of a tried-and-true wargame mechanic. Each armored infantry, panzergrenadier, or infantry brigade or regiment is given a rating for its equipment, training, and morale - A is best, B is moderate, C is low. Units are also measured by size as shown by the box around the evalaution designation - red is larger, blue is smaller. Until the moment of combat, the actual military value of these units can only be estimated. After combat is declared, a chit is drawn at random to
provide combat values. This adds to the Fog of War aspect of IRON TIDE
by making it more like real military command and less like an exercise in an accounting class. These units have three casualty steps that are shown by the front of the combat chit, then the back of the combat chit, and finally by the back of the unit counter.

IRON TIDE's TURN RECORD and Order of Battle/Order of Appearance is 17 by 33 inches. It shows the units at start, the units that can or might arrive - depending of the fortunes of battle - and presents the triggers for and records of all the action throughout the course of the game. For example, players do not need to refer back to the rules booklet to check the Turn Sequence or find out how German Fuel Depletion operates because the Turn Sequence and the rule appear on the Turn Record.

For tons of information, images, and much more, CLICK HERE to visit the Boardgamegeek.com page for this game.



This product was added to our catalog on Friday 21 September, 2007.
Reviews
Quantity:
Customers who bought this product also purchased
Thunderstone: Wrath of the Elements
Thunderstone: Wrath of the Elements
Thunderstone: Doomgate Legion
Thunderstone: Doomgate Legion
South Mountain
South Mountain
ASL Starter Kit Expansion Pack #1
ASL Starter Kit Expansion Pack #1
Thunderstone
Thunderstone
ASL - Beyond Valor
ASL - Beyond Valor
Operations Special Issue #3
Operations Special Issue #3
Storming the Reich
Storming the Reich
ATO #8 - Fortress Berlin
ATO #8 - Fortress Berlin
Shopping Cart more
0 items
My Wishlist more
0 items
Specials more
Gergovia
Gergovia
$13.87
$8.87
Bestsellers
01.Iron Tide: Panzers in the Ardennes
02.Battle for Normandy
03.D-Day at Omaha Beach
04.FAB: The Bulge
05.Lock 'N Load: Band of Heroes - 2nd edition
06.Where Eagles Dare
07.ASL Action Pack #4- Normandy 1944
08.Bastogne: Screaming Eagles Under Siege
09.Panzerblitz: Hill of Death
10.Highway to the Reich
11.Bitter Woods - Deluxe Edition Expansion
12.ATS - Basic Game 1a: Screaming Eagles
13.ASL Comp - First Wave at Omaha
14.Combat Commander: Battle Pack #3 - Normandy
15.Nations at War: White Star Rising
Tell A Friend
 
Tell someone you know about this product.
Merchant Services