oscommerceVSF My Account  Cart Contents  Checkout  
  Catalog » Miscellaneous Timeframe »    My Account  |  Cart Contents  |  Checkout |  My Wishlist
Categories
-1755
1756-63 Seven Years War
1775-83 American Rev.
1792-1815 Napoleonic Era
1861-65 Civil War, American
1914-18 WW1
1917-21 Civil War, Russian
1936-39 Civil War, Spanish
1936-45 WW2, Asia/Pacific
1939-45 WW2, East Front
1939-45 WW2, Grand Strategy
1939-45 WW2, Multi-Front
1940-44 WW2, Med/Africa
1940-45 WW2, West Front
1950-53 Korea
1954-75 Vietnam
1976+ Post-Vietnam Era
Miscellaneous Timeframe
Air Warfare
Naval Warfare
Fantasy Warfare
Sci-Fi Warfare

Family/Euro Games

BOOKS_->

Magazines

Gaming Accessories

PRE-ORDERS!
Manufacturers
Quick Find
 
Use keywords to find the product you are looking for.
Advanced Search
What's New? more
Combat Commander: Resistance!
Combat Commander: Resistance!
$35.87
Information
Shipping & ReturnsShipping & Returns
Privacy NoticePrivacy Notice
Conditions of UseConditions of Use
Contact UsContact Us
Manufacturer Info
MMP/Gamers Homepage
Other products
Notifications more
NotificationsNotify me of updates to Tide at Sunrise
Tide at Sunrise
Miscellaneous Timeframe [Published by MMP/Gamers]
 $29.87 



From the publisher:

Tide at Sunrise continues the philosophy that began with A Victory Lost. Using tried and true mechanics but with some major twists, Tide at Sunrise will be a major test of player skill that is rarely seen in the wargaming hobby. Here, the base system is little more than the tried and true game from SPI called Napoleon at Waterloo. But not all is at it seems.

Here is the sequence of play:
Japanese Player Turn

  • Naval Phase
  • Transport Allocation
  • Movement Phase
  • Combat Phase
  • Replacement and Recovery Russian Player Turn
  • Colonel Akashi Secret Operations Phase
  • Transport Allocation Phase
  • Movement Phase
  • Combat Phase
  • Supply and Recovery Phase

    After the completion of both Player Turns, victory points are determined and, if the Japanese have not won a sudden death win, play continues to the next turn.

    The game focuses on two aspects of the actual event. Players have to manage their armies using an abstract logistical system called “Transport Points” in the game. The Japanese Transport Points are an abstraction of the merchant marine force that the Japanese had available in 1904 and 1905. This can be disrupted from Russian naval activity. The Russian Transport Points are an abstraction of the rail capacity of the newly built Trans-Siberian Railroad. Weather can affect this total if there are heavy snows in Siberia. Colonel Akashi can also stir up trouble and reduce the available Russian Transport totals with sudden strikes and riots in the Russian heartland. Both players use these points to bring on new forces and to replace battlefield losses. Finding the right balance of the two uses is key to being successful in the game.

    Secondly, players must find the delicate balance between defending and attacking on two separate fronts. How much defends and attacks towards the all-important port of Port Arthur and how much attacks or holds the tough mountain passes of Manchuria - the key to the open plains to the north – where terrain is less defensible and victory points are everywhere.

    Victory in the game is determined by success in the naval war, the capture of key terrain objectives and enemy losses.


    Game components:
  • One 22” by 39” full color map
  • 140 1/2” land formation counters
  • 44 1 1/4” by 5/8” ship counters
  • 16 page full color rulebook

    Game summary:
  • Playtime: 3-5 hours
  • Complexity: Simple
  • Solitaire rating: excellent

    Game scale:
  • Turns: 12 (each turn represents one month of real time)
  • Counters: Divisions and Brigades for the land units, Capital Ships for the naval units
  • Hex scale: 10 kilometers

    Game Credits:
  • Designer: Yukihiro Kuroda
  • Developer: Adam Starkweather
  • Graphic Artist: Niko Eskubi

    For tons of information, images, and much more, CLICK HERE to visit the Boardgamegeek.com page for this game.



  • This product was added to our catalog on Sunday 07 October, 2007.
    Reviews
    Quantity:
    Customers who bought this product also purchased
    Wavell's War
    Wavell's War
    Battle for Normandy
    Battle for Normandy
    Fighting Formations: Grossdeutschland Infantry Division
    Fighting Formations: Grossdeutschland Infantry Division
    War of the Ring - Battles of the Third Age
    War of the Ring - Battles of the Third Age
    ATS - Dien Bien Phu (2nd Ed)
    ATS - Dien Bien Phu (2nd Ed)
    Proud Monster Deluxe
    Proud Monster Deluxe
    Barbarossa: Crimea
    Barbarossa: Crimea
    Case Yellow
    Case Yellow
    Monmouth (GMT)
    Monmouth (GMT)
    Shopping Cart more
    0 items
    My Wishlist more
    0 items
    Specials more
    Asia Engulfed
    Asia Engulfed
    $44.87
    $29.87
    Bestsellers
    01.Twilight Struggle - Deluxe Edition
    02.Manoeuvre
    03.Tide at Sunrise
    04.Ici, c'est la France!
    05.Corps Command: Dawn's Early Light
    06.Battle Line
    07.**OUT OF STOCK** Gringo!
    08.Halls of Montezuma
    09.Serpents of the Seas
    10.Quebec 1759
    11.Wilderness War
    12.Battles with the Gringos
    13.World at War Compendium
    14.Texas Glory
    15.No Peace Without Spain
    Tell A Friend
     
    Tell someone you know about this product.
    Merchant Services